Weapons cannot be thrown away, and players will not drop weapons when killed. It is also possible to dominate enemies in this game mode. Killing enemies or scoring assists will gain points instead of money or new weapons. Once the player begins moving or fires a weapon, invulnerability will wear off within a second, and the buy menu will no longer be accessible. The loadout can be locked or random, depending on which the player chooses to use. Ammo reserves are infinite, and any weapon can be "purchased" regardless of cost except equipment such as grenades and the Defuse Kit. After a player spawns, a distinctive spawning noise can be heard, and the player will be invulnerable for up to 6 seconds allowing the player to access a modified buy menu.
Players have an infinite amount of respawns with full armor, and come back within a few seconds of their death. This mode is the original deathmatch before Operation Riptide. To win, the player must have the most kills by the end of the game (10 minutes). To win, the team must have 100 VP or the most VP by the end of the game (10 minutes).Ĭlassic Deathmatch is a mode where the other team is a target. Team Deathmatch is a mode where the other team is a target and the whole team has a pool of Victory Points (VP). This includes FFA Deathmatch and Team Deathmatch.įFA Deathmatch (Free for all) is a mode where every other player is a target. Operation Riptide introduced two new ways to play Deathmatch. After 10 minutes have elapsed, the round is over and the player with the most points will be displayed as the winner alongside 2nd and 3rd place. Instead, players are required to eliminate enemies on the opposing team.
Global Offensive's deathmatch mode, introduced on November 12, 2012, is a team deathmatch that can be played on any map without any primary objectives, such as planting/defusing the bomb or rescuing hostages.
Prior to Global Offensive, several deathmatch mods were available, giving players the option to have a free-for-all deathmatch or team deathmatch elimination or point-based team deathmatch.